Bands of roving
heavily armed men and women, of dubious background and temperament given nearly free rein to commit acts of horrible violence and loot tombs and ruins are one of
the more difficult aspects of many heroic fantasy roleplaying games to
logically explain. Many of these “murder hobos” could wipe the floor with the
local authorities and still make it to an early breakfast, but for some reason are
allowed to act with near impunity and are in fact welcomed by the very nobles
they could threaten to destabilize. Jurgan Hubert’s “Doomed Slayers” offers an
answer to that problem.
Doomed
Slayers takes on this peculiarity by presenting the caste of “Slayers” who have
denied claims to social status, wealth, family and their past to become monster
hunters. While a noble’s soldiers are busy protecting the borders and seeing to
the interests of law and order Slayers actually do the hard work of hunting the
things that the soldiers will not or cannot fight. To fans of “A Song of Fire
and Ice” the Slayers represent a group similar to the Night’s Watch, but rather
than maintaining The Wall and keeping forts they are bound by an honor code to
roam the countryside fighting back monsters that threaten to destroy civilization
as a whole.
Slayers live
by a moral code by which they fight monsters for reasonable compensation, don’t
stay where they are not needed and don’t fight for political gain nor against
each other. In return society allows their free passage through the lands,
cannot tax them, give up claims to any important artifacts found while hunting
monsters and are expected to give them some kind of compensation for their
work.
The book itself
is a PDF of about 30 pages, including covers and OGL license and come out to
about 25 pages of actual text for a price of 3.99USD. The text is well
presented, though the artwork is a bit cartoony for what is otherwise a serious
book. It is intended for Pathfinder players, but it contains no system-specific
rules and would be useable with other systems without any changes. I noticed a
handful of typos and other editorial mistakes, but they did not greatly diminish
the quality of the overall work and it’s likely I’m spoiled by the editorial
quality of more established publishers. It is broken into two major sections
presenting the concept of Slayers and then a world for them to adventure in.
The first section
is on Slayers is the meat and potatoes of the book. It explains how and why one
might become a Slayer, their guiding philosophy, the lifestyle of the Slayer caste
and finally how one might “retire.” The exact details are left to the gamemaster
with general ideas of how to incorporate
the concepts being presented.
The second
part presents a world for the Slayers to exist in. Overall it’s not much more
than a thumbnail sketch of a fairly generic fantasy world. Personally, I find
there are plenty of fantasy settings out there and instead presenting a chapter
on how to incorporate Slayers into existing settings would have been of more
use.
While
overall I find “Doomed Slayers” to be worth the $3.99 price tag for presenting a
novel idea whether it is a “must buy” greatly depends on the needs of the group.
It might be a difficult concept to incorporate into an established game and
might break some of the assumptions some players might have about a game. For
players who want to play a roving band of Slayers until their (character’s) dying
breath it’s certainly worth a look but “empire builder” style players might
want to look elsewhere.
For the record
I know Hubert from the Steve Jackson Games Forum where he is a contributor and
through various social media sites and I’d seen some of the drafts of the early
concepts for this title. While me knowing him is the reason for this review he’s
not much beyond an acquaintance and I had to spend my own hard-earned dollars
to purchase the supplement.
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